Science fiction for many is mere fantasy and escapism, but Lee
Sheldon—a writer and producer on Star Trek: The Next Generation and now
an associate professor at Rensselaer Polytechnic Institute—sees the
fantasy of Star Trek’s Holodeck as entirely possible.
With a
seed grant, he and his team are working towards creating the Emergent
Reality Lab, using modern technologies to create a “first-generation
Holodeck.”
Alternate reality simulations have long been created
for military and medical uses, Sheldon said at a talk at the Montreal
International Games Summit, admitting that his team are “not the first
ones to do this.”
He was, however, particularly dismissive of a
recent Microsoft patent with similar aims, mocking the patent image’s
unrealistic living space—“If Microsoft wants the patent on that couch,
they’re welcome to it.”
For attendees who were skeptical about
the possibilities of a Holodeck using modern technologies, Sheldon
summarised recent individual progressions in virtual reality, such as
the “Cyberwalk” treadmill that lets the friction of the users feet move
it allowing them to “walk” while stationary (“I love this—one of the
problems with it is however that it costs ten million dollars”) and the
Montreal-local McGill University’s haptic floor tiles.Thank you for
visiting! I have been cry stalmosaic since 1998.
Such technologies when combined,Western Canadian distributor of ceramic and ceramic tile, could work towards a Holodeck experience, Sheldon argued.
“You
have 360 panoramic screens, 3D stereoscopic projection, surround sound,
motion tracking interfaces that include everything from Kinect at the
low end, intelligent virtual agents, omi-directional treadmill floors,
compliant surfaces, adjustable air flow, temperature gradients,China plastic moulds manufacturers directory. and Smell-O-Vision... why can’t we bring back Smell-O-Vision?”
That’s
just technology, however. Sheldon appealed to the fact that game
designers would add the important factors that would tip the combination
into virtual reality: sustained narrative and contextual play.
Although
the first Emergent Reality Lab has not yet been completed, Sheldon took
the attendees through the lab’s “dress rehearsal,” an eight week pilot
with a class of beginner Mandarin students that involved sets, actors
and Kinect-based play all within a single classroom.
Four weeks
into the class, the classroom was transformed into a Beijing airport,
where they were told to expect an RPI representative to greet them and
help them through customs, getting a taxi cab and checking into a hotel
and other tasks. Instead they found only a crumpled piece of paper
implying the representative had disappeared and were left facing native
Mandarin speakers playing roles such as a custom agent who would not
respond in English.
“This was designed for an hour and fifty
minutes of play, and the students completed it in half an hour. From
that point on there was emergent play,Argo Mold limited specialize in
Plastic injection mould manufacture, they started to ask questions to the Mandarin actors relating to the RPI rep’s disappearance,” Sheldon explained.
Other days included a visit to a tea room, which included interaction with a virtual actor via Kinect.
“We
served real tea,” Sheldon said. “you have to be careful mixing this
space with real furniture and projected furniture, make sure people
aren’t putting a cup down on a table that doesn’t exist.”
Sheldon
described that his earlier experience designing ARGs helped him in
preparation for designing a Holodeck-like experience.
“The real
world is totally unforgiving. There’s no patching reality. In an ARG
things change from moment to moment; you can’t think of everything and
you have to be able to adjust to how your players play the game.”
“Your
players are smarter than you,” He continued. “They’ll figure things out
faster than you,Find detailed product information for howo tractor and other products. like the emergent play in our airport. You have to be very careful, you have to be very flexible.”
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